Level | Ability | |
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1 | Dawnstrike Deals instant heat damage to an enemy. |
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1 | Sylvan Bloom Instantly heals some of target ally's health. |
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2 | Thorncoat An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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3 | Icefall Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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3 | Nature's Embrace Replenishes a large amount of target ally's health. |
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4 | Aspect of the Forest An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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5 | Divine Providence Allows a priest to create a heroic opportunity using the spells at his or her disposal. |
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5 | Armor of Seasons A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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6 | Cure Cures impairments found on the target ally. |
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6 | Wrath Deals instant divine damage to the target. "Let the heretics and non-believers tremble under divine wrath." - Plumetor Dul'Sadma |
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7 | Sylvan Bloom II Instantly heals some of target ally's health. |
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7 | Root Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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8 | Revive Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group. |
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9 | Dawnstrike II Deals instant heat damage to an enemy. |
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9 | Enduring Breath An augmentation which grants an ally the ability to breathe under water. |
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10 | Snare Snares the enemy, slowing their movement speed for a limited duration. |
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10 | Nature's Embrace II Replenishes a large amount of target ally's health. |
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10 | Thorncoat II An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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11 | Favor of the Phoenix Summons a Crystallized Phoenix Feather for every group member. The feather can be used to revive a fallen priest. The revived Priest is protected from another death for a short period of time. |
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11 | Icefall II Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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12 | Photosynthesis Heals a large amount of target ally's health over time for a short duration. |
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13 | Willow Wisp Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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13 | Spirit of the Wolf Increases the movement speed of an ally while out of combat. "I've met a lovely ranger named Holly Windstalker. She's very friendly and outgoing, but a bit crazed about wolves and bears." - Isabella Cellus, Qeynos Hills |
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14 | Winds of Healing Heals all allies near the warden. |
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14 | Healstorm Replenishes health over time for a short duration to the warden's group. |
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15 | Sylvan Bloom III Instantly heals some of target ally's health. |
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15 | Sylvan Touch Heals a large amount of target ally's health over time for a short duration. This spell does not require any power and does not have a casting time. "A single treant can breathe life into a forest." - Daryann Stormrider, Willow Wood |
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16 | Essence of the Great Bear A group augmentation that increases the resistances and health pool of the warden's group. |
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16 | Aspect of the Forest II An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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17 | Dawnstrike III Deals instant heat damage to an enemy. |
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18 | Nature's Embrace III Replenishes a large amount of target ally's health. |
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18 | Favor of the Wild A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group. |
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19 | Photosynthesis II Heals a large amount of target ally's health over time for a short duration. |
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19 | Armor of Seasons II A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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20 | Warden of the Forest The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures. |
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21 | Root II Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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22 | Sylvan Bloom IV Instantly heals some of target ally's health. |
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22 | Nature's Touch Resurrects a fallen ally and replenishes their health over time. This spell can be used in combat. |
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23 | Nereid's Boon Augmentation which grants the warden's group the ability to clearly see and breathe under water. |
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23 | Frostbite Deals cold damage over time and decreases the elemental resistance of the target. |
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24 | Thorncoat III An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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25 | Icefall III Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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26 | Instinct Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally. |
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26 | Photosynthesis III Heals a large amount of target ally's health over time for a short duration. |
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27 | Willow Wisp II Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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28 | Healstorm II Replenishes health over time for a short duration to the warden's group. |
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28 | Winds of Healing II Heals all allies near the warden. |
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29 | Ward of the Untamed A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration. |
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29 | Sylvan Bloom V Instantly heals some of target ally's health. |
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30 | Aspect of the Forest III An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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30 | Essence of the Great Bear II A group augmentation that increases the resistances and health pool of the warden's group. |
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31 | Dawnstrike IV Deals instant heat damage to an enemy. |
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32 | Favor of the Wild II A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group. |
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32 | Winds of Permafrost Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills. |
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32 | Nature's Embrace IV Replenishes a large amount of target ally's health. |
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33 | Armor of Seasons III A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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34 | Warden of the Forest II The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures. |
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35 | Spirit of the Bat Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally. |
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35 | Regenerating Spores An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally. |
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35 | Root III Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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36 | Equinox Resurrects nearby fallen allies and replenishes their health over time. This spell can be used in combat. |
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37 | Frostbite II Deals cold damage over time and decreases the elemental resistance of the target. |
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38 | Thorncoat IV An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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39 | Verdurous Journey Teleports the warden and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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39 | Icefall IV Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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40 | Instinct II Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally. |
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40 | Photosynthesis IV Heals a large amount of target ally's health over time for a short duration. |
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41 | Nature's Renewal If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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41 | Willow Wisp III Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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42 | Healstorm III Replenishes health over time for a short duration to the warden's group. |
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42 | Verdant Whisper Cures impairments on the warden's group. |
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42 | Winds of Healing III Heals all allies near the warden. |
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43 | Ward of the Untamed II A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration. |
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43 | Sylvan Bloom VI Instantly heals some of target ally's health. |
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44 | Aspect of the Forest IV An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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44 | Essence of the Great Bear III A group augmentation that increases the resistances and health pool of the warden's group. |
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45 | Dawnstrike V Deals instant heat damage to an enemy. |
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45 | Sandstorm A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep. |
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46 | Nature's Embrace V Replenishes a large amount of target ally's health. |
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46 | Winds of Permafrost II Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills. |
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46 | Favor of the Wild III A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group. |
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47 | Undergrowth Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect. |
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47 | Armor of Seasons IV A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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48 | Sylvan Embrace Replenishes health over time for a short duration to the warden's group. This spell does not require any power and does not have a casting time. |
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48 | Warden of the Forest III The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures. |
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49 | Root IV Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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49 | Regenerating Spores II An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally. |
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50 | Reincarnation Resurrects a fallen ally and shapechanges them into a wolf, granting increased attributes, attack speed, combat attack damage, offensive melee skills, and health regeneration. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat. |
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50 | Hierophantic Genesis Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired. |
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51 | Frostbite III Deals cold damage over time and decreases the elemental resistance of the target. |
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52 | Tunare's Watch If any group member receives damage that would be fatal, that ally is healed instead and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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52 | Thorncoat V An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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53 | Icefall V Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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53 | Spirit of the Bat II Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally. |
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54 | Instinct III Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally. |
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54 | Photosynthesis V Heals a large amount of target ally's health over time for a short duration. |
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55 | Willow Wisp IV Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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55 | Nature's Renewal II If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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55 | Nature's Pack Summons a pack of wolves on the warden's target. |
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56 | Healstorm IV Replenishes health over time for a short duration to the warden's group. |
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56 | Verdant Whisper II Cures impairments on the warden's group. |
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56 | Winds of Healing IV Heals all allies near the warden. |
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57 | Sylvan Bloom VII Instantly heals some of target ally's health. |
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57 | Ward of the Untamed III A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration. |
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58 | Healing Grove Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost. |
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58 | Essence of the Great Bear IV A group augmentation that increases the resistances and health pool of the warden's group. |
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58 | Aspect of the Forest V An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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59 | Sandstorm II A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep. |
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59 | Winter's Sting Deals instant cold damage to an enemy. |
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59 | Dawnstrike VI Deals instant heat damage to an enemy. |
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60 | Winds of Permafrost III Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills. |
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60 | Favor of the Wild IV A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group. |
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60 | Nature's Embrace VI Replenishes a large amount of target ally's health. |
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61 | Undergrowth II Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect. |
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61 | Armor of Seasons V A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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62 | Warden of the Forest IV The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures. |
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63 | Regenerating Spores III An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally. |
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64 | Root V Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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65 | Tranquility Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed. |
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65 | Frostbite IV Deals cold damage over time and decreases the elemental resistance of the target. |
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66 | Thorncoat VI An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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67 | Icefall VI Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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68 | Photosynthesis VI Heals a large amount of target ally's health over time for a short duration. |
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68 | Instinct IV Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally. |
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69 | Willow Wisp V Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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69 | Nature's Renewal III If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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70 | Healstorm V Replenishes health over time for a short duration to the warden's group. |
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70 | Hierophantic Genesis II Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired. |
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70 | Winds of Healing V Heals all allies near the warden. |
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70 | Verdant Whisper III Cures impairments on the warden's group. |
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71 | Spirit of the Bat III Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally. |
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71 | Sylvan Bloom VIII Instantly heals some of target ally's health. |
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71 | Ward of the Untamed IV A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration. |
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72 | Essence of the Great Bear V A group augmentation that increases the resistances and health pool of the warden's group. |
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72 | Dawnstrike VII Deals instant heat damage to an enemy. |
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72 | Aspect of the Forest VI An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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73 | Nature's Embrace VII Replenishes a large amount of target ally's health. |
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73 | Sandstorm III A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep. |
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73 | Favor of the Wild V A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group. |
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74 | Nature's Pack II Summons a pack of wolves on the warden's target. |
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74 | Armor of Seasons VI A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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74 | Winds of Permafrost IV Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills. |
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75 | Regenerating Spores IV An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally. |
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75 | Undergrowth III Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect. |
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76 | Warden of the Forest V The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures. |
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76 | Healing Grove II Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost. |
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76 | Root VI Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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77 | Frostbite V Deals cold damage over time and decreases the elemental resistance of the target. |
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77 | Thorncoat VII An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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78 | Photosynthesis VII Heals a large amount of target ally's health over time for a short duration. |
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78 | Tranquility II Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed. |
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78 | Icefall VII Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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79 | Healstorm VI Replenishes health over time for a short duration to the warden's group. |
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79 | Willow Wisp VI Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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79 | Instinct V Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally. |
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80 | Faerie Ally Summons a Faerie Ally that works quickly to heal your most wounded allies. If the Faerie dies before the duration expires, all allies near the Faerie are healed. |
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80 | Hierophantic Genesis III Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired. |
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80 | Nature's Renewal IV If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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80 | Cure Curse Cures curse impairments on the target ally. |
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80 | Winds of Healing VI Heals all allies near the warden. |
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81 | Spirit of the Bat IV Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally. |
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81 | Ward of the Untamed V A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration. |
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81 | Sylvan Bloom IX Instantly heals some of target ally's health. |
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82 | Dawnstrike VIII Deals instant heat damage to an enemy. |
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82 | Essence of the Great Bear VI A group augmentation that increases the resistances and health pool of the warden's group. |
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82 | Aspect of the Forest VII An augmentation that increases the wisdom, health, and spell resistance of an ally. |
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83 | Favor of the Wild VI A group augmentation that increases the agility, base avoidance, wisdom, and spell resistance of the warden's group. |
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83 | Nature's Embrace VIII Replenishes a large amount of target ally's health. |
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83 | Sandstorm IV A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep. |
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84 | Nature's Pack III Summons a pack of wolves on the warden's target. |
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84 | Armor of Seasons VII A group augmentation that increases the physical and magical damage resistance of the warden's group. |
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84 | Winds of Permafrost V Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills. |
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85 | Regenerating Spores V An augmentation which grants an ally the chance to replenish health over time whenever they receive damage. If that ally is below 50%, the amount healed is doubled. This spell does not require any concentration, but can only be maintained on a single ally. |
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85 | Undergrowth IV Roots the target and the surrounding encounter members and decreases their agility. When the root effect wears off, it slows their movement for a short duration. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the effect. |
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86 | Root VII Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. |
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86 | Healing Grove III Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost. |
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86 | Warden of the Forest VI The warden takes on the form of a wolf, increasing physical resistance, spell resistance, and an increased focus. While in this form, the warden also gains the ability to see invisible creatures. |
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87 | Frostbite VI Deals cold damage over time and decreases the elemental resistance of the target. |
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87 | Thorncoat VIII An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. |
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88 | Photosynthesis VIII Heals a large amount of target ally's health over time for a short duration. |
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88 | Tranquility III Removes hostile effects from an ally and provides a heal. That ally is additionally healed for each hostile effect that was removed. |
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88 | Icefall VIII Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. |
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89 | Instinct VI Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally. |
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89 | Healstorm VII Replenishes health over time for a short duration to the warden's group. |
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89 | Willow Wisp VII Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. |
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90 | Faerie Ally II Summons a Faerie Ally that works quickly to heal your most wounded allies. If the Faerie dies before the duration expires, all allies near the Faerie are healed. |
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90 | Winds of Healing VII Heals all allies near the warden. |
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90 | Nature's Renewal V If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. |
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90 | Hierophantic Genesis IV Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired. |